
To be absolutely clear, I'll add some brackets to show you how this last bit is calculated:Education,0.04+((0.04.x).Technology),4You don't have to just have + or. This lets you scale the effectiveness of a policy on the level of another value, and it is used in various places especially Taxes, where the income from alcohol tax is dependent upon the current level of alcohol consumption, as well as the slider for alcohol tax itself. Such division threatens not only democracy and political stability but also our ability to. Citizens’ dignity is enhanced by democracy. Democracy gives a means of resolving disagreements and problems. In other words, you can’t just convert to fascism and rule indefinitely with an iron fist. There are a wide variety of people and interest groups that you need to please, and any action you make will have consequences.


The quality of decision-making is enhanced by democracy. Democracy 3 serves as a more-or-less realistic simulation of a functioning democracy. Like everything in the game, we can assume that the value for Technology is between 0 and 1. A democratic government is preferable to a non-democratic government because it is more responsible.
#DEMOCRACY 3 CRASHING PLUS#
story, because as this is a government policy, that final value might be a bit lower if the policy is not fully implemented yet, plus it may be tweaked up or down slightly depending how competent your minister for public services is, but the principle remains the same.,brSo what happens if we add in those optional extra values? Lets look at that, along with another special ability we have, which is to reference another object from the game, for example another statistic entirely of 'Technology'.Education,0.04+(0.04.x).Technology,4In this case, the equation is entirely the same, but we end up multiplying the bracketed result by the current level of technology.
